Karolina Sobecka's Wildlife is a mobile video installation, an animated tiger projected onto urban structures from a moving car. A sensor tracks the speed of the wheels so that the tiger will run in synch -- slowing to a stop when the car pauses at a light. Sobecka hopes viewers will be "elevated from the everyday reality through this element of fantasy into a world with more dimensions, possibilities and perhaps beauty."
Sobecka explored similar themes of interactive video and animal spirits in another piece, All the Universe Is Full of the Lives of Perfect Creatures. In an interview with the Atlantic Video channel, she talks about her work in digital art:
I've always been drawn to making things, and the art education was one way to get to do that for a living. I gravitated to the time-based formats, and then to interactivity. I work with the emergent technologies because they are an amazing tool -- allowing for new kinds of expressions and aesthetics, but also because they have become pervasive in our culture and I think it's important to be able to use this new language that the popular culture is expressed in. Interactive projects are a kind of 'procedural representation' (to use a term coined by Ian Bogost). They let us represent a system, a situation, the relationships between elements, rather than a static view. Often the viewer is one of those elements, and he or she actively completes the representation with their actions. Most of these projects are prompted by curiosity, and interactivity allows for really interesting explorations.
Read the full interview here, and see a demonstration of the installation below:
For more work by Karolina Sobecka, visit http://www.gravitytrap.com/.
We want to hear what you think about this article. Submit a letter to the editor or write to email@example.com.