Game creators are experimenting with shorter, episodic stories.
Two unusual things happened last month in entertainment. First, RuPaul's Drag Race shocked viewers when the titular and historically autocratic host decided to put the season finale to a vote, rather than crown America's next drag superstar on her own. RuPaul ultimately did make the final call, but the choice was a swing in favor of using social media as a tool for audience participation. Reality television, like all forms of narrative television, relies largely on the pull and drama of its central characters. Telling people to vote with their tweets was granting the audience an illusion of authorial agency—a promise that with enough of their input, they could craft a new and presumably better conclusion.
On the other side of the pop-culture spectrum, Telltale Games released The Walking Dead, a videogame tie-in to the comic book and television series. A mid-level developer with a tarnished reputation for making adaptations of popular television and film franchises (their recent adaptation of Jurassic Park was called "a meandering tale of forgettable characters," and later Telltale employees were caught juking its stats on Metacritic), making a game based on a show that hasn't been kindly received didn't seem very promising.
None of this is terribly unique—lots of developers cash in with poorly made games rushed to market to suit a popular franchise. What's interesting is how it's being developed: As with some of their previous titles, Telltale Games is releasing the game episodically in five segments, each around two to three hours long. Storylines branch out from a common beginning in the backseat of a police car where you first assume the role of the game's protagonist and player character, Lee Everett.