For months, the U.S. Special Operations Command and yours truly have been on a similar mission: to figure out the back story behind Electronic Arts's claim that its newest and most highly promoted first person-shooter game, "Medal of Honor," was developed in cooperation with U.S. special forces.
For the record, Ken McGraw, the spokesperson for "U.S. special forces," says he and the Pentagon are bewildered by the company's promotional bravado. Two soldiers apparently consulted with EA on the game, he says, but they did not receive permission to do so.
Both he and I have attempted to contact various EA press people, government affairs people and programmers to get the back story. As they say in the aviation business, no joy.
What makes Medal of Honor so unique—aside from a player option that allows someone to play a member of the opposing forces who can attack U.S. soldiers—is that there are details in the game that are so specific and involve units so sensitive that there always has to have been some sort of informal cooperation with the military. And not just from the military, but a part of the military that doesn't cooperate with software companies—the Joint Special Operations Command, which runs the Pentagon's unacknowledged "Black Units."