Robin Hanson observes:

Watching Journey to the Center of the Earth, I noticed yet again how folks seem to like adventure stories and games to come with guides. People prefer main characters to follow a trail of clues via a map or book written by someone who has passed before, or at least to follow the advice of a wise old person.

...relative to fiction, real grand adventures tend to have fewer guides, and more randomness in success. Real adventurers must accept huge throws of the dice; even if you do most everything right, most likely some other lucky punk will get most of the praise.

We want to hear what you think about this article. Submit a letter to the editor or write to letters@theatlantic.com.