"The hands-on imperative means getting your hands on a computer to open it up and see how it was made to figure out how to make use of it," Dougherty said. The people who do that sort of thing are hackers, but not in the pejorative sense of the word. Rather, they "take things and personalize them and make technology do what they want it to do."
Perhaps the most immediate place the maker ethic could have an impact is in schools. Tony DeRose, who works for the film company Pixar, founded a program based on his work with his own children for getting young people involved in building technologically sophisticated projects.
"When we start a project, we don't know how we're going to do things," DeRose said. "The process creates so many different learning opportunities in different disciplines -- physics, mechanics, and chemistry."
In 2007, for example, he and his son built a large multitouch screen, something akin to a giant iPad. In later years, they created the fire-breathing robot dragon you see below.
"Exhibition instead of competition. Child driven. Open-ended. Multidisciplinary," DeRose listed.
It might all sound very California and soft, but Dougherty noted that it's this very spirit that informed the early careers and inspired the values of many of the titans of Silicon Valley like Steve Wozniak and Bill Gates.
"They found something to match their interests and not only created a business, but an industry," Dougherty concluded.
Dougherty's team even recruited a team of local makers to showcase their stuff at Aspen's first Maker Faire. We'll have photos from that effort up soon.
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