15 SXSW Interactive Panels You Should Know

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SXSW Interactive, that Austin-based carnival of BBQ, tacos, and nerdiness, isn't until March, but now is the time when you can shape the program.

Thousands of prospective panels get submitted by people like me -- and then you get to vote, winnowing down the field to a select few.

It's impossible to go through every panel. Here are 13 that caught my eye, and two that I might present on myself. Some I chose because I know the presenters are good. Some I picked because the subject matter is interesting to me. And some I selected because the description is good.

I know there are other excellent panels out there, and I'd love to hear about them in the comments.

Nothing is True, Everything is Permitted
Richard Nash, head of the book publishing startup Cursor, might be the most challenging thinker about the future of the book out there. Nash explores the deep structural problems of the system that brings you books, and he's no stranger to saying controversial things. "In the Assassin's Code, the death of God makes everything possible. Many believe that the network makes everything possible," we read in Nash's descrption. "But if everything is possible, how does anything matter? In art, what is left out is as important as what is included. Can the rules of making art help us make more useful technology?"

Urban Technology on the Dark Side
Molly Wright Steenson, a fixture of SXSW and now a doctoral student in architecture at Princeton, will present a critical exploration of "urban computing." Turns out, it's not all fun and alternate reality games. "There's a dark side to urban technology, with surveillance and subversion in operation and in opposition. It shouldn't be a surprise: most technologies we use were originally developed in the military before making their way to the civilian side," she writes. "But mostly, when we talk about urban computing, we tend to focus on its optimistic and entertaining uses. This panel confronts the relationship of cities to technology."

How Progress Bars Change the Way We Live
I'm fascinated by the conceit of this Evan Jones talk, which promises to show how that little bar on your LinkedIn profile informing you of your incompleteness is a radical innovation. "Is the progress bar's ubiquity in technology starting to affect the way we measure progress in meatspace? This panel will reach far across time and space to look at the story of progress bars, why they hypnotize us."

The Grand Challenges in Media
Robin Sloan is a serious media innovator, having moved from Current TV futurist to Kickstarter-funded novelist to media integrator at Twitter. He's going to "describe the significant unsolved problems in media, and talk about why they matter," and then offer "a starter kit" of models and ideas that point to a solution.

A User's Guide to Architectural Histories and Fictions
Enrique Ramirez will bring together some of the most interesting practitioners of architectural history and practice. In his words, they will cover: "green technologies, airplanes-and-ships-as-architecture, fake manifestoes, fictional histories, real fictions, urban spacesuits, people movers, jet-pack rentals, liquid architectures, vegetative structures, pneumatic pods, and many, many other things." Sounds good to me!

Geospacial Hacking: Location! Dislocation! Relocation!
IBM's Andrew Sempere leads a group that will talk about the importance of presence and place in a world overlaid with electromagnetic communication. He's got designers and artists talking about hacking our notion of what it means to be somewhere. "What does it mean to occupy a location? What does it mean to visit a place? Does architecture still matter?"

Social Media Is Science Fiction
IO9's Annalee Newitz leads a panel with artist Molly Crabapple, writer Maureen McHugh, futurist Jamais Cascio, and fellow IO9er Charlie Jane Anders. All five are delightful purveyors of news from our weird broken future. And I mean that in a good way. "What do science fiction stories tell us about how social networking and user-generated content will evolve? How it will affect us as a civilization? Futurists and SF writers will explore real possibilities for the next fifty years of social media - and debunk bad futurism that predicts either total abundance or complete apocalypse." 

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