Story-telling is actually one of my long-standing beefs with MMOs. WoW did a good job of pushing story-telling forward, but it's hard to go as deep as some of the great single player games. I'd like to see the next big MMO go a little further in terms of story-telling. There has to be a way to do something more than kill xx number of orcs, a better way to hide the architecture. Should they not tell you about XP and levels? Should the process of "leveling up" be a little more mystical? I don't know...
Anyway, here's the trailer. I don't think I can take another "good white man save the natives" story. When do the natives save themselves? When the natives start investing in cameras.
See web-only content:
http://www.theatlantic.com/entertainment/archive/2009/11/speaking-of-which/29505/
http://www.theatlantic.com/entertainment/archive/2009/11/speaking-of-which/29505/
This article available online at:
http://www.theatlantic.com/entertainment/archive/2009/11/speaking-of-which/29505/
