As I noted in Daedalus also two years back, taking away the game doesn't solve the problem because gaming problems are not fundamentally rooted in the technology. Calling it a "gaming addiction" distracts us from the real problems.This is a subject I know well. My first year in New York, when not writing or taking the boy to pre-school, I spent every hour playing Everquest. Addicted? Nah. My life was just a mess. I was a 26-year old kid, with a one-year old kid. I think our household income was somewhere around $35k--95 percent of it generated by Kenyatta. I'd been fired from an altie-paper in Philly a year earlier, and virtually all of my magazine pitches were eliciting little or no response. A bad time for the empire, indeed.
Anyway, afterward, I walked him to West 4th so he could catch subway to the Amtrak. We exchanged a pound and then walked off. I got maybe 40 feet and then he yells out "Ta-Nehisi." I walked back and he was going through his pockets."I almost forgot, I wanted to give you some money, but I don't have any cash." He then wrote me a check right there, on the spot. I think it was, like, for $100, but back then, it felt like 10 Gs.
Meh, rambling and reminiscing as usual. The point is, I was in a bad place, and I was using Everquest as a way out. But it could have been any number of other things--food, women, television, weed, strip-clubs--whatever. The point is, it was me.
Everquest did suck, though...
This article available online at:
http://www.theatlantic.com/entertainment/archive/2008/12/gaming-addiction/6440/
