Even when films do show a competent young techies—think The Social Network or Hard Candy—they’re often portrayed as unlikeable outcasts. Of course, that's a false depiction in an age when tech fluency is the norm, not a marker of social alienation. And lots of evidence suggests that “digital natives” are doing just fine. Movies that portray social media in a positive light, like Jon Favreau's recent indie Chef did, are surprisingly rare. You might think Hollywood would want to try to understand the selfie generation, rather than terrorize them. After all, these millennials are purportedly going to save the movie industry.
Happily, Earth to Echo, a small film released by Relativity Media, finally gives social media and the youths who use it the decent roles they deserve. Disney reportedly dropped the film because it didn’t fit in with their current, blockbuster-focused business strategy. But Earth to Echo is exactly the kind of film that should be setting the template for future children’s tentpoles, since it portrays technology as a tool that can be used creatively and constructively.
The film looks backward to take a step forward. The entire plot (featuring a wounded alien, a hostile military, and a sympathetic young boy) uses E.T. as a model; the establishing conflict is totally The Goonies; the characters are, type-for-type, mirrors of Stand By Me; and there’s even a brief chase sequence with a snapping dog that looks suspiciously like The Sandlot. The promise of a nostalgia trip should help ease older members of the audience into the film’s fresher material.
Director Dave Green performs a simple inversion: Rather than use the live-action genre to tell a fantastical story that will plaster the Spielberg Face all over his young actors, an actual 13-year-old carries the camera. In the world the movie sets up, we’re not seeing the alien creature reflected in a young boy’s eyes—we’re seeing it through his eyes.
That fact gives Earth to Echo the creative freedom to imagine how a digital native would capably handle timeless trials of childhood. For example, moving: The premise has the main characters on the cusp of relocating from their bucolic neighborhood in Nevada. On their last night together, their phones malfunction and display a mysterious map, which they decide to follow, hoping for one final adventure. The phones are a plot device, yes. They’re also the film’s first example of how digital natives can overcome helplessness with technology.
Over the course of the movie, the kids handle, with remarkable responsibility, a series of parents’-worst-nightmare situations. They navigate a seedy bar and a drugged-out teen house party, and even learn to drive a car by way of GPS and Google how-to searches. We’re accustomed to found footage turning into a horror show; here, the style just makes the adventuring look like a problem-solving game. The protagonists’ savvy and care with technology makes hysteria over smartphone culture look a bit ridiculous: The kids, truly, are all right.