Great fantasy is more than escapism—it’s believable, and ideally holds a mirror up to our world in some way. And if you’re not watching Nickelodeon, you’re missing some of the highest quality fantasy of our time, from a kids’ cartoon called The Legend of Korra.
Korra is the Avatar, a distinction first described in Avatar: The Last Airbender, Korra’s also-excellent parent show that takes place in the same universe. Though many people in her world are “benders,” meaning they can control earth, fire, water or air through martial arts-style moves, only the Avatar can master all four. This simple conceit has led to one of the best and most believable integrations of magic into a fully realized, flawed world that resembles our own.
When I say integration of magic—think of Harry Potter. Potter's wizarding world is deliberately separate from the Muggle world. What jobs are there, really, for a wizard, other than being a professional Quidditch player or an Auror or working for the Ministry of Magic? In the Avatar universe, people use their bending as healers, police officers, performers, soldiers and more, working in the same communities as non-benders. Harry Potter is a magical world parallel to, but separate from our own; Korra is what happens when the magical and non-magical collide.
While Avatar was more traditional, a classic hero’s journey in an ancient world where kings and swords ruled, Korra uses magic as a focal point to show the growing pains of a modernizing world seeing the rise of technology and capitalism, and taking halting, jerky steps toward self-governance.
The first season of Korra sees the young Avatar in the big city for the first time, where she learns that not everyone thinks bending is quite as cool as she does. A movement is growing in the cracks and crevices of Republic City, a group of people who call themselves the Equalists, who are tired of being oppressed by benders. It’s clear from the outset that the Equalists are going to be Korra’s primary rivals for the season, but the show does a commendable job of keeping things grey.
Because, well, the non-benders are oppressed. Gangs of bender thugs extort shop owners for “protection,” and even when Korra runs them off, the bending battle causes serious damage to the city, which isn’t exactly grateful for her help. Professional benders are the city’s revered sports stars and the world is governed by a council of five benders. (By the second season, it’s mentioned in an aside that it now has a president, progress toward giving non-benders and benders equal voices.). But at the same time, the growth of technology is moving non-bender businessmen into positions of prominence, and creating the possibility for weapons not fueled by magic. All of which creates an environment ripe for rebellion, and rebel the Equalists do.
Neither side is totally in the right—the city government engages in some serious profiling when it imposes a curfew on all non-benders (recalling a current debate over the racism of stop and frisk policies); the Equalists use terrorist tactics that are all too familiar, endangering citizens, targeting landmarks, issuing ultimatums. My only complaint about the show is that after a season spent exploring these class issues, it wrapped them up a little too tidily in the finale, when the Equalists’ Dear Leader is revealed to have been a bender all along and therefore unfit to represent the non-bending masses. But all in all, it was a pretty ambitious allegory.