'Super Meat Boy' and the Rise of Micro-Level Video Games

More
Super-Meat-Boy-Meatboy_post.jpg

Why is the incredibly silly video game Super Meat Boy so important? Released on Xbox Live earlier this month (and coming to the Wii and home computers soon), SMB puts players in control of an animated slab of meat who runs and hops to save a "princess" (Bandage Girl) from an evil villain (Dr. Fetus).

It's an homage to challenging, NES-style classics like Mega Man and Super Mario Brothers, but its art design, sense of humor, tight mechanics, and creative puzzles make it fresh. The two-man team who spent years designing it now bask in critical raves, and they've snuck a bunch of "indie" gaming characters into SMB as a show of underground brotherhood.

That fun list of bullet points tells a nice rags-to-riches video game tale, but last week's stories and accolades miss the biggest point, one that may shape the industry for years to come: micro-levels.

The average length of a Super Meat Boy level is about nine seconds. A screen pops up, and players are expected to plot a perfect series of four or five jumps and sprints from start to finish. SMB leaves no room for fluff. It doesn't put players on a long quest with minutes of downtime or repetition; it doesn't force a long walk through a boring valley. You show up, you pull off an amazing, brief set of jumps, and you're out. In the case of tougher levels, if you fail, you've only lost four or so seconds, and the game dumps you back immediately to try again.

I applaud this aspect, but maybe that's because I'm an arcade fan who particularly likes this full-circle moment in gaming history. With Pong and Space Invaders, games were simple experiments in stimulus and response, typically designed to squeeze out quarters in brief sessions. With '80s and '90s home game systems, those ideas grew more complex, until we eventually peaked with mega-worlds like Grand Theft Auto. Now, the bubble recedes with short-burst iPhone games like Angry Birds and downloadable Xbox games like 'Splosion Man and Limbo.

Nintendo has experimented with a brilliant micro-game series called WarioWare, but its 2003 Japanese debut predated an iPhone world. Now, the industry has caught up. Popular games are shrinking, and SMB makes Angry Birds' minute-long challenges look like Tolstoy. Mark my words: with a debut-week sales count of 150,000 and counting, and a growing market for mobile and online players, SMB's two-man team won't be the last to ask players how little they want their games.

Jump to comments
Presented by

Sam Machkovech is a freelance arts and tech writer based in Seattle, WA. More

Sam Machkovech is a freelance arts and tech writer based in Seattle. He began his career in high school as a nationally syndicated video games critic at the Dallas Morning News, eventually taking up the mantle of music section editor at Dallas weekly paper the Dallas Observer. His writing has since appeared in Seattle weekly The Stranger, in-flight magazine American Way, now-defunct music magazine HARP, gaming blog The Escapist, and Dallas business monthly Dallas CEO. He currently serves as a games and tech columnist for Seattle web site PubliCola.net, as well as a volunteer tutor at the all-ages writing advocacy group 826 Seattle.
Get Today's Top Stories in Your Inbox (preview)

Video

More Video
Here's What Happens When You Light a Fire in Space


Elsewhere on the web

Join the Discussion

After you comment, click Post. If you’re not already logged in you will be asked to log in or register. blog comments powered by Disqus

Video

Miami: The Next Big Start-Up City?

How the city became a center for innovation

Video

Video

A Brief History of Romantic Comedies

From The Atlantic's Chris Orr

Video

Life in 'the New Arctic'

A moving portrait of a fading landscape

Video

Video

The Rise of New York City

A fascinating look at Manhattan in the 1940s

Video

What Is Methane Hydrate?

"Flaming ice" is a vast natural energy source

Video

NASA's Time-Lapse of the Sun

Now with epic dubstep music

Video

Shaken Not Tuned: Cocktail Experiments

Can a tuning fork improve a cocktail?

Video

Video

Is He Cheating? A 1950s Guide

'That little blonde secretary from the office?’

Video

New Yorkers: Vintage Vacuum-Tube Amps

Risking electric shock to restore old amplifiers

Video

The DIY Piano-Bicycle

Everybody needs a hobby

Video

What Does It Take to Make Real Craft Gin?

Tour the Green Hat Gin distillery

Video

What Straights Can Learn From Same-Sex Couples

New insight from decades of research

Video

The End of the Mall Rat

A tribute to that pillar of teen culture

Video

The Wonderful World of Capitalism

An adorable 1950s cartoon

Video

New Yorkers: Miss New York USA

An unconventional beauty queen.

Writers

Up
Down

More in Entertainment

In Focus

Protests Spread Across Brazil