The Movie Review: 'Hitman'

"I'm going to ask you a question," a bald assassin (Timothy Olyphant) tells the Interpol agent (Dougray Scott) he's holding at gunpoint early in Hitman. "How you answer it will determine how this night ends." The question is about when one is justified in taking the life of another, and though the movie ultimately offers an answer (roughly, "who knows?"), it doesn't spend a great deal of time meditating on the subject. Hitman is, after all, based on a video game, and too much abstract moral theorizing might get in the way of its body count.

The film implicitly poses other questions as well, chief among them: Why is it that the world's preeminent assassination organization requires all its contractors to keep their heads neatly shaved at all times, clearly displaying the bar code tattooed on the backs of their skulls? In addition to radically simplifying the jobs of the policemen sent to find them, one imagines this affectation would wreak havoc in the Wal-Mart checkout line. ("No, seriously, I brought this in with me.")

The plot of Hitman, such as it is, is this: Olyphant's titular character (who eventually explains that he has no name, only a number: "47") is sent to kill a Russian president (Ulrich Thomsen) who has grown too politically moderate for some tastes. The hit goes according to plan, but afterward the president--whose arterial spray soaked everyone within 10 yards when he was shot--appears on television unharmed. A double, perhaps? Meanwhile, a contract has been taken out on Agent 47, as well as on Nika (Olga Kurylenko), the president's former prostitute, who sports a dragon tattoo on one cheek and a series of very short skirts over the others. The two team up to track down the imposter-president--which is to say, 47 tries to exceed his name in the number of anonymous henchmen he kills while Nika pouts, whinges, and periodically undresses.

If this sounds to you like a good movie, you are probably a 15-year-old boy, and God help you. For other readers, I can only caution that director Xavier Gens has carefully scrubbed his film of anything resembling character, emotion, or narrative coherence, with the upshot that Hitman has all the appeal of watching someone else play a particularly dull and violent video game. When, in the midst of one of her occasional whine sessions, Nika explains, "It is a strange thing to wish to die," you may find yourself uncomfortably empathetic.

This post originally appeared at

Presented by

Christopher Orr is a senior editor and the principal film critic at The Atlantic. He has written on movies for The New Republic, LA Weekly, Salon, and The New York Sun, and has worked as an editor for numerous publications.

Join the Discussion

After you comment, click Post. If you’re not already logged in you will be asked to log in or register with Disqus.

Please note that The Atlantic's account system is separate from our commenting system. To log in or register with The Atlantic, use the Sign In button at the top of every page.

blog comments powered by Disqus


A Stop-Motion Tour of New York City

A filmmaker animated hundreds of still photographs to create this Big Apple flip book


The Absurd Psychology of Restaurant Menus

Would people eat healthier if celery was called "cool celery?"


This Japanese Inn Has Been Open for 1,300 Years

It's one of the oldest family businesses in the world.


What Happens Inside a Dying Mind?

Science cannot fully explain near-death experiences.

More in Entertainment

Just In