The Puzzler October 1, 2008

by Emily Cox and Henry Rathvon

Obedience School

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puzzler grid

By popular demand:

See a PDF of the November Puzzler

(It prints all on one page.)

Post & Riposte:

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Discuss word games, puzzles, and The Atlantic's Puzzler in our online forum. Emily Cox and Henry Rathvon may drop by from time to time.

Answers obey one of six basic commands: Fetch (get a new letter, as GAIN becomes GRAIN in the grid); Speak (sound out a new word, as BARK becomes BARQUE); Roll Over (go in reverse, as STEP becomes PETS); Shake (form an anagram, as SETTER becomes STREET); Jump (relocate to a different spot in the grid); and Stay (remain unchanged). Each command is given six times. In the final grid, letters in squares 7, 33, 21, 14, 29, 19, 24, and 16 may describe some solvers. Two clue answers are capitalized, as is one of the new words in the grid.

The instructions above are for this month's puzzle only. See a complete introduction to clue-solving.

See last month's Puzzler solution..

Try your hand at previous Puzzlers going back to 1997.

See a PDF of the November Puzzler that will print all on one page.

clues

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