The Next Web

Sans hardware:

Try OnLive, an Internet-gaming service that I've praised a couple times. OnLive lets you run high-def gamesthe kind that once required a monster PC or consoleon rinky-dink hardware. OnLive does this by processing all of the video on very fast computers, then shuttling the images back to your machine over the Internet. This doesn't sound as if it should work, but it does, and very well, too. Now imagine the same process happening for other apps: You'd could edit video, crunch data sets, create music, or do other computationally complex tasks on your tablet or netbookall the processing would take place far away, so seamlessly that you wouldn't notice anything amiss. This sounds fantastical. It's not. It's closer than you think.

2006-2011 archives for The Daily Dish, featuring Andrew Sullivan

Join the Discussion

After you comment, click Post. If you’re not already logged in you will be asked to log in or register with Disqus.

Please note that The Atlantic's account system is separate from our commenting system. To log in or register with The Atlantic, use the Sign In button at the top of every page.

blog comments powered by Disqus

Video

How a Psychedelic Masterpiece Is Made

A short documentary about Bruce Riley, an artist who paints abstract wonders with poured resin

Videos

Why Is Google Making Skin?

Hidden away on Google’s campus, doctors are changing the way people think about health.

Video

How to Build a Tornado

A Canadian inventor believes his tornado machine could solve the world's energy crisis.

Video

A New York City Minute, Frozen in Time

This short film takes you on a whirling tour of the Big Apple

Video

What Happened to the Milky Way?

Light pollution has taken away our ability to see the stars. Can we save the night sky?

Just In