Alexis C. Madrigal

Alexis Madrigal is a senior editor at The Atlantic, where he oversees the Technology channel. He's the author of Powering the Dream: The History and Promise of Green Technology. More

The New York Observer calls Madrigal "for all intents and purposes, the perfect modern reporter." He co-founded Longshot magazine, a high-speed media experiment that garnered attention from The New York Times, The Wall Street Journal, and the BBC. While at Wired.com, he built Wired Science into one of the most popular blogs in the world. The site was nominated for best magazine blog by the MPA and best science Web site in the 2009 Webby Awards. He also co-founded Haiti ReWired, a groundbreaking community dedicated to the discussion of technology, infrastructure, and the future of Haiti.

He's spoken at Stanford, CalTech, Berkeley, SXSW, E3, and the National Renewable Energy Laboratory, and his writing was anthologized in Best Technology Writing 2010 (Yale University Press).

Madrigal is a visiting scholar at the University of California at Berkeley's Office for the History of Science and Technology. Born in Mexico City, he grew up in the exurbs north of Portland, Oregon, and now lives in Oakland.

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The Downside of the Internet of Things: They Tell on You

Google's Schmidt's Odd Vision for the Future of Search

In a keynote talk at a German electronics conference, Google's Eric Schmidt delivered his vision for the future of search.

"The next step of search is doing this automatically. When I walk down the street, I want my smartphone to be doing searches constantly - 'did you know?', 'did you know?', 'did you know?', 'did you know?'" Schmidt said. "This notion of autonomous search - to tell me things I didn't know but am probably interested in, is the next great stage - in my view - of search."

What's fascinating about this is that it's basically the opposite of search now. Search is about finding what you want, not about finding what you are statistically likely to want. I think there is a key difference between those two things.

This is what Google thinks I am statistically likely to search when I type in "religion is":

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What we're thinking about is only hazily connected to any of the things that Google can know about me. If I'm sitting in an office in San Francisco around lunchtime, Google may think, "Yes, he probably wants lunchtime recommendations." Or if I type in "religion is," Google's algorithms may be able to make certain suggestions, but our thoughts are not that accessible to the web's spiders.

How could they possibly know when I'm thinking about Manfred Clynes and cyborgs? Or Russia's Kola borehole? Or the mythical luz bone in Hebrew scripture?

That's one reason search is so great: I get to "pull" whatever I want out of the Internet, no matter how old I am or where my house is or what I bought last on Amazon or what anyone else has searched for.

What Schmidt is describing is push-push-push. It sounds like narrowcasting, that awkward phrase for broadcasting in an era without mass audiences. Might that be useful? Absolutely. But I don't think it will ever replace or even be seen as similar to search. Except, that is, for how Google will sell it to advertisers.

I Love Gmail Priority Inbox

I've had Gmail Priority Inbox for about six hours and I am already in love with it.

If you haven't heard, Priority Inbox is a new tool from Google that algorithmically (i.e. automatically based on a few factors) separates your incoming email into two categories: Important and Everything Else.

For me, the emails marked Important actually reflect my own evaluation of them. So far, out of the hundred or so emails I've gotten, only one has been mislabeled.

I'm sure there is some magic in the machine somewhere, but really, just floating all the emails that are specifically addressed to me (as opposed to a listserve or where I'm CC'd) does wonders.

Over the six years I've had Gmail, I've signed up for a number of things that are no longer essential, but not so bothersome that I don't want to receive them. All my Google alerts for "history + solar," NASA press releases, or emails from my athletic club all fall into that category. Having a place to store them without cluttering up my main inbox is brilliant.

Could I have accomplished much the same thing by setting up a bunch of filters? Sure. But the extra work required always seemed to outweigh the minor hassle of not reading or deleting a bunch of semi-precious emails. Now, Google's done all the work for me in one simple stroke.

I did make one important tweak to the default Priority Inbox settings. The default setting is that your priority inbox only shows things that are Important and Unread. That made me feel uncomfortable. I like seeing the important things even after I've read them.

Priority Inbox might not be for everyone. If you're tidier about how you run your email already, maybe you don't need it. If you don't manage a huge volume of email, again maybe you don't need it. But if your email inflow is variegated and heavy, it will be a useful tool for you.

[Oh, one last note: Google rolls out new features progressively, so you may not have access to this functionality yet. If you don't, just sit tight. You'll have it soon!]

Book Excerpt: What Computers Teach Us About Emotion

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Stanford's Clifford Nass has devoted his career to understanding how people interact with computers. In hundreds of papers, one key lesson emerged: we treat computers like people, even though they clearly are not. He used that insight to improve design interfaces, making them friendlier and more helpful.

In a new book, he's inverted that work. Now, he's asking what we can learn from computers about how to be better people. The Man Who Lied to His Laptop comes out today from Current Books.


Fnass.jpgrom a research perspective, using computers instead of people to study human interactions reduces the amount of noise that gets produced when people talk to people. Humans are just too specific to yield generally useful data about how to behave. We all know that the strategies that work for charming, good-looking people won't necessarily work for everyone.

"What the computer does is allow us to get at that which is most fundamental, most basic, but also most powerful in the way people interact with each other," Nass told me.

"The quote-unquote deficiencies of the computer enable it to come up with rules that will work for anybody," Nass said.

That is to say, if a computer can consistently elicit a certain emotional response from people, it's safe to assume that people could succeed in similar ways. "If there are social rules that work well for the most pathetically unsocial thing you can conceive of -- the computer -- think how much better it's going to work with real people."

Rule number one? People love to be flattered. Here, we present a case study from the book about the exceptionally high value of telling people how great they are. Speaking of which, have I ever told you how smart and successful The Atlantic's audience is. Best readers in the world!

Is Flattery Useful?

My exploration of flattery, then, became the first study in which I used computers to uncover social rules to guide how both successful people and successful computers should behave. Working with my Ph.D. student B. J. Fogg (now a consulting professor at Stanford), we started by programming a computer to play a version of the game Twenty Questions.

The computer "thinks" of an animal. The participant then has to ask "yes" or "no" questions to narrow down the possibilities. After ten questions, the participant guesses the animal. At that point, rather than telling participants whether they are right or wrong, the computer simply tells the users how effective or ineffective their questions have been. The computer then "thinks" of another animal and the questions and feedback continue. We designed the game this way for a few reasons: the interaction was constrained and focused (avoiding the need for artificial intelligence), the rules were simple and easy to understand, and people typically play games like it with a computer.

Having created the basic scenario, we could now study flattery. When participants showed up at our laboratory, we sat them down in front of a computer and explained how the game worked. We told one group of participants that the feedback they would receive was highly accurate and based on years of research into the science of inquiry. We told a second group of participants that while the system would eventually be used to evaluate their question-asking prowess, the software hadn't been written yet, so they would receive random comments that had nothing to do with the actual questions they asked. The participants in this condition, because we told them that the computer's comments were intrinsically meaningless, would have every reason to simply ignore what the computer said. A third control group did not receive any feedback; they were just asked to move on to the next animal after asking ten questions.

The computer gave both sets of users who received feedback identical, glowing praise throughout the experiment. People's answers were "ingenious," "highly insightful," "clever," and so on; every round generated another positive comment. The sole difference between the two groups was that the first group of participants thought that they were receiving accurate praise, while the second group thought they were receiving flattery, with no connection to their actual performance. After participants went through the experiment, we asked them a number of questions about how much they liked the computer, how they felt about their own performance and the computer's performance, and whether they enjoyed the task.

If flattery was a bad strategy, we would find a strong dislike of the flatterer computer and its performance, and flattery would not affect how well participants thought they had done. But if flattery was effective, flattered participants would think that they had done very well and would have had a great time; they would also think well of the flatterer computer.

Participants reported that they liked the flatterer computer (which gave random and generic feedback) as much as they liked the accurate computer. Why did people like the flatterer even though it was a "brownnoser"?

Because participants happily accepted the flatterer's praise: the questionnaires showed that positive feedback boosted users' perceptions of their own performance regardless of whether the feed¬back was (seemingly) sincere or random. Participants even considered the flatterer computer as smart as the "accurate" computer, even though we told them that the former didn't have any evaluation algorithms at all!

Did the flattered participants simply forget that the feedback was random? When asked whether they paid attention to the comments from the flatterer computer, participants uniformly responded "no." One participant was so dismissive of this idea that in addition to answering "no" to the question, he wrote a note next to it saying, "Only an idiot would be influenced by comments that had nothing to do with their real performance."

Oddly, these influenced "idiots" were graduate students in computer science. Although they consciously knew that the feedback from the flatterer was meaningless, they automatically and unconsciously accepted the praise and admired the flatterer. The results of this study suggest the following social rule: don't hesitate to praise, even if you're not sure the praise is accurate. Receivers of the praise will feel great and you will seem thoughtful and intelligent for noticing their marvelous qualities--whether they exist or not.

Excerpted from THE MAN WHO LIED TO HIS LAPTOP: WHAT MACHINES TEACH US ABOUT HUMAN RELATIONSHIPS by Clifford Nass by arrangement with Current, a member of Penguin Group (USA), Inc., Copyright (c) Clifford Nass, 2010.

Old, Weird Tech: Huge Spatula and Bacon Skates Edition

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Ok, I admit it: there's no tech hook to this post. But I would be failing in my duties as your faithful Internet curator if I'd come across a photo of a young woman with bacon tied to her feet standing in a giant skillet holding a huge spatula and declined to post it.

So, yes, this photo was taken in November 1931 in Chehalis, Washington at the town's Egg Festival. The occasion was a try to break the world record for largest omelette. Two women tied bacon to their feet and skated around the warming skillet to grease it. Then a team of chefs cracked and beat 7,200 eggs and made a breakfast delight. 

Vern Gorst, a self-taught pilot and entrepreneur was on-hand to capture the momentous occasion. He donated his photo collection to the University of Washignton, who uploaded it to Flickr Commons.

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In case you wanted to see how you tie a huge slab of bacon onto a lady's feet, this is how: 

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When Google's Algorithms Attack!

What Writing for (Search Engine) Robots Looks Like

Computers, no matter how hard they try, don't understand syntax like humans. How words fit together to make meaning is largely irrelevant to Google or Bing. To a search engine, it's as if any webpage was a big tag cloud.

And so, when you get some person who wants to make a cheap buck off of search advertising, they create text like this, which is obvious jibberish to a human but not to a machine:

Your Privacy
Your remoteness is critical to us. To improved strengthen your remoteness we yield this notice explaining a online report practices as good as a choices we can have about a approach your report is picked up as good as used. To have this notice easy to find, we have it accessible upon a homepage as good as during each indicate where privately identifiable report might be requested.

"Your remoteness is critical to us"? What the hell could that mean? (Though I have to admit that I love its alienness, language no human would generate.)

It appears that the website steals content, runs it through a few machine translations to denature the theft, and then transmogrifies it back into English. The same site, http://www.guy-ology.com (which I won't link to because it would help their search engine rankings), then posts the resulting gibberish, which contains many keywords but no meaning. Now, for certain odd sets of keywords like "grapefruit juice diet plan," it comes up in the top 25 results.

A quick whois search, which is like a reverse telephone lookup for the websites, reveals that the site is registered to someone named Maureen Jo, and that she (if she is a she) owns 276 other domains. I visited a few like Mjuh.com and PeterandSusan.org, and the same sort of gibberish exists on each of them.

I know that there are plenty of people who practice just as nasty SEO tactics. I know that all writers are at least cognizant that half their audience is robots. But really, Maureen, you're ruining the Internet! And just because you're creating an alien poetry along the way doesn't absolve you of that sin.

Hat tip: JL

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New Labels Try to Nudge You to Better Fuel Economy Decisions

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The Environmental Protection Agency revealed new fuel-efficiency labels this week. What's remarkable about them is the care that went into their design. (Here's the full set of them in a PDF).

I think about all kinds of design as attempts to organize human behavior without mandating it, and the new labels are a great example of that idea.

They try to get consumers to think more clearly about the true costs of purchasing a car. What we've learned since the 1970s is that simply telling people, "Hey, that gas guzzler is going to be more expensive than a comparable model that's more fuel-efficient," doesn't work very well. People's brains just don't process the information very well.

"The old labels are just not good enough anymore," David Strickland, the National Highway Traffic Safety Administration administrator, told the New York Times.

The hope with these labels is that improving their design could improve human understanding of the information presented to us. Then, we'd make more rational decisions and some of the problems of oil dependence would be mildly ameliorated.

That light-touch vision squares nicely with Administration advisers' like Cass Sunstein's idea that you can "nudge" people to socially optimal outcomes by presenting decisions to them in the right ways.

That could be tough, though. Research from the University of California Davis Institute for Transportation Studies found that despite whining about gas prices, few people actually know how much money they spend on fuel for their cars, and most overestimate how much money they spend each year on it.

I like the new labels, but our problems with oil are deeper than a window sticker can solve.

Via Clive Thompson

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Tweet of the Day: 'The Problem With Cloud Apps ...'

We're all moving to "cloud apps," whether we know it or not. These services, like Gmail or Google Docs, are integral to the ways that we do business. We develop routines for working with them that are as finely honed as a tennis swing.

And then they go and change the racket.

Gmail, for example, recently changed where the "Compose" button was. I didn't mind, but the first few times I went to write an email, I felt like a gawky teenager tripping over my own feet.

Our own James Fallows pointed out a few months ago that cloud apps may be a source of problems that we don't fully recognize yet. Sure, cloud app developers can make things better with no effort from the user, but they can also make things worse without you knowing.

You log in to your application and bang: something has changed. Dylan Tweney, the editor of Wired's Gadget Lab blog, captured the pith of the situation with this tweet:

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5 Lessons From Longshot, a Magazine Made in 48 Hours

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Weekends bring out the avocation in people. Some rock-climb. Other people play in basketball leagues. Hobbyists build robots. My friends and I make magazines.

I co-founded Longshot Magazine with Mat Honan and Sarah Rich a few months ago. Our mission: to occasionally come together to write, edit, design, and ship a magazine in 48 hours. We accept contributions from all over the world and do it all with basically no money. It's sort of insane, but also tremendously fun and a great way to learn new skills. (We don't really make any money from it, but that's also completely beside the point.)

Everything we do is made possible by the new (free) technological tools out there. But we're the ones that have to figure out how to deploy -- in what constellations, in what order -- to actually run a magazine. Steel, engines, an assembly line, and some workers don't just make cars on their own; you have to figure out how it works.

Lesson 1: Magcloud makes it possible.

Magcloud is a print-on-demand service run by HP. They allow you to put out a 60-page glossy, perfect-bound magazine for about $10 (if you give them an ad on the backpage, etc). What they allow you to do is start a magazine without the money you'd need to actually print the thing. (More on the economics of it later).

Lesson 2: Twitter makes it work.

Twitter is the social ligature of our project, and (I would say) of creatives more generally. We pretty much only get the word out about Longshot through Twitter and an email list. Yet thousands of people have sent in submissions and more than a hundred have dedicated serious amounts of time to the production of the magazine.

The thing about Twitter is that it's interest-based, but the cost of following someone is low, so you tend to branch out beyond your tight work circle and your friend network. The end result is that these sparse networks grow and mature. One thing they lack is a focal point. I think Longshot (and other meatspace and/or short term events) distill these diffuse groups. Perhaps a better metaphor is that it allows us to conduct some of the electric serendipity of Twitter into a specific vessel. In the early days of batteries, they were called, "accumulators." Maybe Longshot is an accumulator for Twitter. (Or even a pocket accumulator, see below.)

pocketaccumulator.jpgLesson 3: Workflow matters more than tools, but the tools help define your workflow.

After we've gotten the word out, and people start sending things in, the biggest challenge is managing all the photos, illustrations, and text coming in. Last time, we had a homebuilt reviewing system that did the job, but was still in pretty rough shape. This time we used Submishmash, an off-the-shelf tool, and it blew our minds. All of our submissions flowed through that tool. We could assign them to people for review and editing.

That said, it was having Erik Malinowski, a longtime Wired affiliate and lead blogger for the Playbook blog, acting as our managing editor that really made this issue much smoother. He took charge of assigning things and just making sure that Sarah, Mat, and I didn't do anything stupid (too often).

Our workflow was light years ahead of last time, but was far from perfect. You can't edit documents in Submishmash, so that required using an outside system. From there, all of the actual editorial work took place on Google Docs, which proved remarkably resilient. We had folders set up and as we pushed things forward, they got moved from 01 (selected by triage editors for further reading) to 02 (edited once) to 03 (selected for the magazine, edited, and ready for pick-up by design).

As you might expect, our biggest mistakes came from the breakdowns in communication between the Submishmash system and Google Docs. If there were a way to link the two, it'd be a dynamite, high-speed, media-making engine. (Update: Yes! In the comments, Mike Fitzgerald of Submishmash says, "We've completed a Google Docs prototype and plan on release sometime near the end of this month.")

Meanwhile, the designers, led by the incredibly talented Keith Scharwath, were figuring out where everything was going to go and getting things set up. Almost all of our interactions with them were face-to-face because that's just what worked. It would have been impossible to do what we did without working in the same room.

Particularly because at the end of the process, copy editors scrubbed the text on printed out pages.

Lesson 4: Streaming the production of a almost anything magazine is boring.

We kept a Ustream livefeed of the production areas going for most of the weekend, but to be honest, it was pretty boring. People making magazines are having fun and occasionally doing strange things like taking pictures of dogs with hats on, but most of the time they are staring at computers or printed pages. Every feed watcher said, "You guys are so quiet."

That's because there is a limitation to the event-as-media model. Mediamaking requires conscious dedication to something that only exists on a page. We're not dancing. We're not singing. We're writing and reading and, even communally, that's a private experience.

For what it's worth, I think our Twitter feed worked better, perhaps because it's also a collective reading experience.

Next time, I'm not sure how much we'll stream from the process. My vote would be, "not much." And not just because Gary Shteyngart convinced me streams are almost the opposite of art.

Lesson 5: If people matter, media isn't dying.

I spent 48 straight hours with a crew that ranged upwards of 50 people and included contributions from dozens more. Every single one of us cared deeply about the design and content of words on pages. We love making media and whether it's print or digital, it's just what we do and we'll continue doing it.

At a time when there is so much doom and gloom about the industry, I see Longshot as a kind of backstop for us. If the economics of our industry continue to fall apart and we all end up working in advertising, we could still do Longshot as often as we all wanted to. It doesn't cost anything but some blood and sweat. And it does something good for that part of us that got into media because we wanted to engage people with the truths of the world.

That's a drive that predates the Internet and that will happily live through and with it.

Old, Weird Tech: NASA on Flickr Commons Edition

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NASA has been at the forefront of social media use by government agencies, but it hadn't made a move onto Flickr Commons, where many institutions share public domain historical photos.

That changed today when NASA released a selection of its best photos around the theme of "beginnings." The Internet Archive already has a tremendous number of images from the space agency at NASAImages.org, but I think it's worth thinking of this group as a curated, searchable art show.

The images are split into three sections: Launch and Takeoff, Building NASA, and Center Namesakes. For pure visual appeal, Launch and Takeoff can't be beat, but Building NASA is surprisingly entertaining as an homage to Big Engineering. Namesakes is, predictably, a lot of older white guys posing for photos. But the early images of NASA leaders, like this one of Robert Godard at his launch shack, are stunning.

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We pulled a few more good photos from the library. At the top of the page, you see the Gossamer Penguin, a very experimental solar powered aircraft. It's probably the weirdest NASA photo I've ever seen. And I've seen the buttocks-molds of astronauts aligned outside a building.

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Above, you see the "aerodrome," designed by Samuel Langley. The early airplane was launched from the riverboat. It didn't work very well. This is what tended to happen:

Samuel_Pierpont_Langley_-_Potomac_experiment_1903.jpegNote: Not the trajectory you want in a plane on takeoff.

And finally, below, a photograph of some of the people who turned out to watch the Apollo 11 launch. Norman Mailer circulated in that crowd. (Which reminds me: check out the University of Texas' Ransom Center's collection of stuff that Mailer amassed writing about the space program. Handwritten notes, first drafts, press materials. It's all wonderful.)

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Images: NASA on Flickr Commons.

The Neuroscience of The New York Times

Is checking your email while you're waiting in line at the grocery store really hurting your ability to learn?

That's the basic premise of Matt Richtel's very popular New York Times story this week, "Digital Devices Deprive Brain of Valuable Downtime." The article couches its arguments in the language of science, but its actual scientific content is pretty sparse.

Only two studies are cited, and each gets just a few sentences and no caveats. No specific publications are given. One study suggested people learned better after a nature walk than a city hike, a proposition for which plenty of evidence exists. The other study, though, carried out in Loren Frank's University of California San Francisco lab was carried out in rats, a sometimes tenuous analog for humans, especially our brain activity. Richtel put it like this:

[S]cientists have found that when rats have a new experience, like exploring an unfamiliar area, their brains show new patterns of activity. But only when the rats take a break from their exploration do they process those patterns in a way that seems to create a persistent memory of the experience.
This is the only scientific evidence the Times gives that our brains' ability to learn is limited by frequent exposure to digital devices. That's a lot to pin on a few studies in rats.

To get a little more nuance and context, I called up Dr. Frank and asked him more about what his work said about our attachment to our digital devices.

"Reading my papers and reading the article, there is a big jump there," he said. But he felt comfortable putting the idea out there because there is "a lot of converging other stuff" outside of his own work that suggests filling our little downtime moments with Tweeting or email checking might not be the best idea.

"As far as we can tell, the brain takes advantage of -- speaking colloquially -- 'downtime,'" Frank said. "It's no longer focused on the outside world. It's recapitulating past experience internally."

What really matters, though, is not whether we're using a digital device but whether we're focused externally or internally.

"I think it probably is true that we have limited attentional resources and we can choose how much of the time we're focused on something internal versus external," Frank said. "If you do spend all of your time focused on external things, you're less able to allow internal processes to happen. And my guess is that those internal processes are pretty important. But that's not specific to digital devices, that's anything."

Perhaps, Frank did suggest, digital devices might make it easier to distract ourselves.

"There is the potential for low level cognitive engagement with things that could hinder other processes," he said. "That seems reasonably plausible to me, and I' d be surprised if that weren't right in some way."

But other stuff can inhibit those same processes. Reading the paper, paying very close attention to other people talking on the train, listening to talk radio. All of these things could conceivably distract you from letting your mind rest. "My guess -- and this is just a guess -- is that it has much more to do with attentional state than what specifically people are focused on," Frank said.

The Times series may be called "Your Brain on Computers," but one device that predates the digital age may be the one that's particularly bad for your neurons.

"Television causes people's brains to enter a weird state where they are passive but focused," Frank said. "With Television, as far as I understand it, not a lot of higher thinking goes on."

And that's one thing missing from the Times article: a sense of the full breadth of choices humans can make, nearly all of which are technologically mediated.

In their version of the story, it's the lady who watches television and checks her email while on the treadmill versus the trail runner. But what about the person who runs in city streets listening to podcasts (like myself)? What about people who play basketball for exercise? Would they be better off running because the game distracts them from internal processes?

Another thing that's missing from the story: numbers. We don't really know what the scale of the problem we're dealing with is. Are devices impairing our learning a little or a lot? No one really knows, but the Times leaves the impression it's the latter without providing the evidence that that's the case.


If you want to learn more about Frank's work, head to his publications website, which has copies of about a dozen papers and book chapters.

The Tweet Paywall

If it's true that attention is a scarce resource, drawing attention to something ought to be worth something, right?

That's the idea behind a service that soft-launched this summer called PayWithATweet. It allows you to stash a piece of content (say, a website or an e-book) and only allow access to it after a user has tweeted something about it. In other words, it's like a paywall in which you pay by tweeting about something.

I encountered for the first time today in accessing Steve Daniels' book about Kenyan craftsmen, Making Do. Tweeting about the book (with my own verbiage) got me a digital copy of the beautifully illustrated book for free.

The "social payment system" was developed Leif Abraham and Christian Behrendt of the firm Innovation Thunder, who released the system in June when they put out their own book, Oh My God What Happened and What Should We Do?

The stats they compiled about using their own system are pretty good. After eight weeks, their book had been downloaded 113,000 times and they'd sold 1,300 copies on Amazon. It became a Twitter trending topic twice, and the only promotion they did for the book was Tweet a single time, "This Book helps you move into the Digital era of awesomeness. Download it for free" with a link to their site.

So far, 2,500 people have signed up to use Pay With a Tweet, but their own book remains the most successful use case. Abraham and Behrendt said that outside of authors, DJs and musicians appeared to be having the most success with the system.

So, cool idea? Yes. I love transactions that occur outside the money economy; your non-currency resources are shown to have a real value. On the other hand, if everyone put their content behind Tweetwalls, Twitter would really start to look like a mess.

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What's the Best Tech Movie of All Time?

I wondered aloud on Twitter earlier today, "Best tech movie of all time? (Feel free to construe tech broadly)" -- and the Internet exploded with responses. I collected them on Twitter, but realized that this post would be more useful for those playing along at home.

Here are the suggestions you all gave me. I floated up movies with commentary to the top, just for fun. Will add new ones as they come in (and link to all these movies on IMDB).

Hackers
(@erinbiba, @shoebox, @michellelegro, @waterslicer)
Comments: "I read passages of the novelization of Hackers before my last talk at DEF CON. It's silly, but I can't not vote for it." -- @shoebox
"But that's not good b/c of the tech so much as the use of Angelina Jolie and Massive Attack." -- @waterslicer

Tron
(@vtri, @jenniferkutz, @erikmal)
Comments: "Prescient, awe-inspiring, and forward-thinking, yet tongue-in-cheek and damn funny (at times)." -- @erikmal

2001
(@stevenleckart)
"Please. It's obviously 2001. From apes to space, with malfunctioning, hyper-intelligent, craft-controlling AI."

Sneakers
(@mps2003, @quinnnorton)
"Give me the box, Marty."

Minority Report
(@IDEASGlobal)
"Who did Spielberg ask about next tech?"

Charlie & The Chocolate Factory
(@joemfbrown, @ruthseeley)
"(Gene Wilder edition). Hands down. That or Ghost." -- @joemfbrown

War Games
(@loudandskittish, @craigmatsumoto),
"Older tech but (AFAIK) accurate hacking techniques, including a password hack" -- @craigmatsumoto

Rocky IV
(@motheroflight)
"All that sweet space age training equipment Drago uses = forefront of 80s fitness tech."

Jurassic Park
(@oliver_hulland)
"Can't say this enough. Techno-pessimism at it's finest. Also, Jeff Goldblum."

Back to the Future
(@johnpavlus)
"Every plot pt driven by tech, tech breakdowns/unintended consequences, actually."

Master & Commander
(@sciencehsu)
"For how it shows the interplay between humans, culture & tech"

The Man in the White Suit
(@kevinmarks)
"1950 movie that perfectly captures the disruptive geek sensibility"

GhostBusters
(@bfcarlson)
"Strict definitions be damned."

Topsy-Turvy
(@chrisfahey)
"The scenes with 19th century early adopters of the telephone and fountain pen are priceless."

Brazil
(@nicholsong, @alexismadrigal),

Solaris
(@mhbergen)
"Tarkovsky's"

The Adventures of Buckaroo Banzai Across the 8th Dimension

(@phillydesign, @debcha)

Eagle Eye
(@jgold85),

Primer
(@_june)

Videodrome
(@myblankie),

Ghost in the Shell
(@Lokein).

Gattaca

(@evan_lerner),

The Lawnmower Man
(@oldhat),

They Live
(@quinnnorton).

The God's Must Be Crazy

(@tutatis),

Man With a Movie Camera

(@stassaedwards),

Starship Troopers
(@Mgkarayan)

Blade Runner
(@hush6)

Quest for Fire
@kcm74 

Metropolis

(@publichistorian, @ElPocho),

Eternal Sunshine of the Spotless Mind

(@ashleybotse, @kio_pio)

The Matrix

(@telesle)

Wall-E
(@kio_pio)

Rosencrantz & Guildenstern Are Dead

(@attilacsordas)

Mon Oncle

(@ElPocho)

Brainstorm

(@kio_pio)

Idiocracy

(@chrisfahey)

Koyaanisqatsi

(@ritajking)


Now You Can Stream Netflix Movies to Your iPhone

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This is more of a public service announcement than anything else: You can now stream Netflix movies to your iPhone or iPod Touch. iPad users have had the ability to streat Netflix movies since the device launched this spring.

If you've got an account, you just download the app and away you go. On my iPhone 3G, it streamed very well over WiFi. I watched the first 10 minutes of Fast Times at Ridgemont High with no problems. If you've got a good 3G connection, the streaming is passable, once you get past the initial buffering stutter. One thing I noticed is that when you switch from WiFi to 3G -- walking around your house, for example -- you get booted out of your movie (a dropped movie?). Mercifully, when you get back into whatever you were watching, the app skips you to where you left off,.

Combined with yesterday's announcement that you can make free phone calls through Gmail, we're having a golden week for ho-hum convergence. Without a ton of fanfare, suddenly you make phone calls from your web-based email and stream movies to your phone. No big deal.

As nice as these new tools are, I do find myself wondering if I'll really use them much because they largely duplicate experiences I can already have. But you never know. Lifehacker already has eight interesting uses for Gphoning, and some of them seem likely to come in handy.

Image: Taking a little break from blogging. Alexis Madrigal/TheAtlantic.com.

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